

Your staff may tell you that two of your girlfriends are mad at each other, causing a lot of tension in the Mansion that's keeping everyone from getting their work done. If sports are currently the hottest trend, start inviting sports celebs to your parties, introduce them to a few Playmates to get them nice and happy, and then hit 'em up for an essay or an interview.The game's also constantly throwing challenges at you. This is the best portion of the game, as you get content by expanding your circle of contacts via interacting with them at parties you throw in the Mansion. This entails hiring a staff of photographers and journalists, shooting centerfolds, tailoring the magazine to current demographic trends to maximize sales, and garnering content for the magazine. The second half is a simplified management simulation in which you - as Hef - have to put together the magazine each month and get it on the newsstands. A player's own taste never really enters into the equation, so it never manages to feel like 'your' Playboy Mansion.Fortunately, that's not all there is to the game. As a result, no matter what you choose to build, it still comes out looking like what can generously be described as 1950's lounge lizard meets an obscene amount of money. While the section is technically competent, all of the furniture and props available in the game are derived from the kinds of things you'd find in the real Playboy Mansion. Players design their own challenges in the 'Empire' mode, where they can set their own goals and victory conditions.Cyberlore's The Sims-meets-tycoon-game, Playboy: The Mansion, is far better than most of the quick-hit licensed oneoffs that clog store shelves.

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The game includes a structured campaign that follows Hefner's real-life rise to international celebrity through a series of individual scenarios that focus on building the fame, circulation, and clout it took to develop the Playboy brand into what it is today. They'll also have an opportunity to direct the photo shoots, choosing the location on the mansion grounds, the model, and the wardrobe selection - all of which feature a 'topless' option. As Hef, players can determine the content of each issue, choosing the articles, essays, cover shots, and centerfolds. The game's main interface should be familiar to Sims 2 players characters are directed through their 3D domestic environments with mouse clicks, and clicked objects offer pop-up menus of available interactions.Coaxing powerful celebrity friends to appear in an issue of Playboy magazine can boost circulation, bringing in more income for future developments. Guests to Playmates who share their interests.
